I’ve fought many a battle across the gridded fields of Dungeons & Dragons 5E, and don’t get me wrong—I love the bones of that beast. But there’s a flaw in its forgework that grinds my teeth: rolling initiative once and riding that queue ‘til combat dies.
That’s not a battlefield. That’s a slow-dancing tactics sim.
Think Gears Tactics, not a bar brawl in Dodge City or a cavalry charge through a rain-slick jungle. It’s clean, sure. But clean is the enemy of chaos—and chaos is where legends rise.
Roll once. Freeze the scene. March in lockstep.
This system does a fine job holding your hand—but it slaps tension across the jaw by round two. Here's the fallout:
You don’t read the moment. You wait for it. And if your character’s all about improvisation, momentum, or reacting to danger like a coiled viper… tough luck.
Let’s not pretend this isn’t deliberate. 5E combat works like a tactical engine:
It’s tight. It’s clean. But it rarely breathes.
At my table, we craved danger with motion—like hearing glass break behind you just as you notch an arrow. We wanted rules that moved as quickly as we did:
This system doesn’t just invite motion. It demands it.
Brawl & Blade Combat Highlights:
Want to watch how quick it runs? I cut through two fights—ranged and hand-to-hand—in clear language so any player or LM can grasp the rhythm:
Watch it here:
It’s not just about speed. It’s about getting out of the rulebook and into the moment.
If your table’s getting sleepy from that “same-turn, same-beat” lull…
cut the brakes and light the powder.
PsychScape will jolt your combats like a flintlock in a powder shed.
Now roll fast, strike true, and never take the same step twice.
—Racon Gunner, out.