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The Analog Return: Trading Pixels for 16mm Silver Halides
February 19, 2026
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The Analog Return: Trading Pixels for 16mm Silver Halides

The Analog Return: Trading Pixels for 16mm Silver Halides

Since 1999, I have been a filmmaker. I made my first feature film that year, and from that point on, I simply couldn't stop. Over the next two decades, I directed and produced four features and six shorts, alongside nearly 1,000 videos shot across the US and Europe. I’ve worked as a consultant, VFX Producer, and Production Manager for massive studios like Netflix, NBC/Universal, and Amazon.

It has been eight years since I released my last feature film. I think I am finally ready to do it again.

The Hiatus and the Pivot

I took a pause for a few reasons. Making a film of any kind is a monumental task, even when you are fully funded. I wanted to tell as many stories as possible, so after my last film, I channeled my storytelling into writing. That world-building eventually evolved into the TTRPG system, PsychScape Historical.

This pivot also helped me navigate the massive industry upheavals and shutdowns of the past few years. Movie making isn't dead; it’s just different. Again. Before the world paused, I was deep into pre-production on an animated supernatural thriller called The Nokken, utilizing Unreal Engine and motion capture technology. But life demanded a different path.

The Dawn of the Digital Golden Age

We are currently living in the dawn of a new "Golden Age" of digital and AI tools—technology I am a massive fan of and use daily to enhance my creative workflow. Yet, as this digital landscape expands, I find myself yearning to get back behind the camera. After all, filmmakers make films.

Stepping away gave me clarity on my craft, my limitations, my strengths, and my purpose. But I don't want to make this easy on myself. I see a profound opportunity to showcase raw human talent by contrasting the cutting-edge digital world with the discipline of analog tools. Up until now, I have only made films using digital formats.

To challenge myself, I am stepping back to learn the craft from a strictly analog perspective. I am going to make a short film exclusively on 16mm.

The Technical Pivot to 16mm

Entering the domain of 16mm isn't about nostalgia; it is a premium aesthetic choice. I am trading a digital sensor for the film strip itself, manipulating visible silver halides to capture the image.

There are technical and aesthetic mountains to climb:

  • The Highlight Roll-Off: Digital sensors have a linear voltage response resulting in an abrupt clipping point with harsh white transitions. Film emulsion, however, has a "shoulder"—a non-linear response that compresses highlights and retains texture in clouds and practical lamps far beyond digital limits.
  • The Discipline of the Ratio: In digital production, the shooting ratio is often 50:1 because you can just keep rolling. On film, the ratio tightens to 6:1. You rehearse, you cut, you rehearse again, and then you roll. The sound of the camera rolling is literally the sound of money burning.
  • The Synchronized Mechanical Eye: Because 16mm cameras do not record audio, I will be working with a double-system workflow. This requires shooting on an industry workhorse like the Arriflex 16 SR3 or Aaton XTR with a crystal sync motor running at exactly 24.000 fps. Without it, the frame rate drifts, causing audio desync in dialogue scenes.
  • The Gate Check: After every single scene, the lens must be pulled to check for debris. Neglecting this can ruin an entire roll.

The Craftsman's Manifesto

This project is about reclaiming the craft. It means surrendering the modern "fix it in post" mentality for the temporal weight of the physical image.

I will be sharing what I learn, my failures, and my challenges right here. My hope is that others will embrace the discipline of the past and marvel at something bigger than ourselves.

— R.